When it is in the hall, the Eyesaur will have a one second window of time to jumpscare The Player. The Eyesaur also dramatically raises theExposure Meter compared to the other antagonists. It will then emerge from the crack in the ground, revealing what it is under the hole, and then travel through CAM 3 to CAM 6 on its way toThe Office. ![]() It will not become active until 4 or 5 AM. The Eyesaur is an antagonist in One Night at Flumpty's 2.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |